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Soundtoys

Devil-Loc Deluxe

Creates aggressive Level-Loc-inspired compression and distortion, adding release selection, post-distortion darkening, and wet/dry blending for controllable parallel drum and loop treatment.

GUI Screenshot

From My Notebook

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The Overview

Devil-Loc Deluxe expands the basic Crush/Crunch design into a more adaptable mix processor. The limiter is deliberately driven for obvious envelope changes and pumping, followed by an output stage that can add substantial distortion. It is most useful when that audible behavior is wanted, rather than when transparent peak management is the objective.

The additional controls work around this core instead of replacing it. Fast/Slow Release changes the recovery behavior, Darkness filters the signal after distortion, and Mix restores some of the untreated source. That means a severely compressed, darkened sustain layer can sit beneath a dry drum attack without an external parallel bus.

Work on the wet sound first: establish the compression movement with Crush, add the desired edge with Crunch, and choose a recovery that suits the spacing of the source. Then darken and blend. Strong saturation can extend release considerably, so the Fast setting does not guarantee a short conventional compressor recovery when the effect is being pushed hard.

Manual, About Devil-Loc Deluxe, p. 4; The Devil-Loc Deluxe Control Panel, pp. 5–6.

The Controls

Compression and distortion

Crush increases the level sent into the gain-reduction circuit. Higher settings increase compression and can saturate the reduction process itself, altering its recovery. Use it to bring up room, sustain, and pumping around drum hits, while listening for how one event influences the next.

Crunch adds gain after limiting and drives the output amplifier into distortion. It is not simply a clean makeup-gain control. Set Crush for the desired movement, then adjust Crunch for texture; revisit both when the source level changes substantially.

Tone and parallel blend

Darkness controls a high-cut filter after distortion. This position lets it remove sharp harmonics made by Crunch while retaining the underlying compressed envelope. It does not prevent those frequencies from participating in the distortion process beforehand.

Mix balances untreated and processed audio. At 0 the source is dry; at 10 the output is fully wet. Start with the wet texture exposed, then lower Mix until the original transient definition returns. On an auxiliary return, keep it wet and blend with the host's return level instead.

Recovery

Release selects Slow or Fast. Fast halves the modeled release times. The manual gives approximate normal/saturated release values of 1.7/22 seconds in Slow and 0.85/11 seconds in Fast, with an approximately 1.3 ms attack. These figures describe the circuit's response, not continuously adjustable attack and release ranges.

For a dense groove, compare the two release positions at the same Crush and Crunch settings. If the next hit arrives before recovery, reduce Crush or reconsider the parallel balance rather than assuming the release switch alone will restore the dry envelope. Check final level in the host after large drive changes.

Manual, Crush, Crunch, Darkness, and Mix, p. 5; Release and Specifications, p. 6.